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Publication
159views
13 years 12 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
CSCWD
2005
Springer
15 years 6 months ago
Workflow-based e-learning platform
E-learning has become one of most important means for the future education, especially for universities. This paper is based our e-learning teaching experience which comes from on...
Jianming Yong
ACMACE
2004
ACM
15 years 6 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
124
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ACSE
1996
ACM
15 years 4 months ago
Integrating professional skills into the curriculum
The need for the teaching of professional skills to undergraduates in areas such as communications, team work, conflict resolution, and ethics has for some time been articulated b...
John Lamp, Chris Keen, Cathy Urquhart
CSREAEEE
2006
129views Business» more  CSREAEEE 2006»
15 years 2 months ago
Computer Science Exercises in a Virtual University
Abstract--In distance teaching, direct feedback to the students is difficult to give, but crucial for their learning success. The system Asterix was developed in order to support t...
Manfred Widera, Barbara Messing, Gabriele Kern-Isb...