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» Using Temporal Coherence to Build Models of Animals
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PAMI
2008
159views more  PAMI 2008»
14 years 9 months ago
Analysis of Head Gesture and Prosody Patterns for Prosody-Driven Head-Gesture Animation
We propose a new two-stage framework for joint analysis of head gesture and speech prosody patterns of a speaker toward automatic realistic synthesis of head gestures from speech p...
Mehmet Emre Sargin, Yücel Yemez, Engin Erzin,...
SIGGRAPH
1997
ACM
15 years 1 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
66
Voted
CGF
2006
100views more  CGF 2006»
14 years 9 months ago
Ray Tracing Animated Scenes using Motion Decomposition
Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. Thi...
Johannes Günther, Heiko Friedrich, Ingo Wald,...
82
Voted
ANSS
1997
IEEE
15 years 1 months ago
JSIM: A JAVA-Based Simulation and Animation Environment
In this paper, we present JSIM, a Java-based simulation and animation environment being developed at the University of Georgia. The JSIM library includes many Java classes to make...
John A. Miller, Rajesh S. Nair, Zhiwei Zhang, Hong...
JVCA
2002
161views more  JVCA 2002»
14 years 9 months ago
Building 3D anatomical scenes on the Web
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...
F. Evesque, Sebastian Gerlach, Roger D. Hersch