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121
Voted
HICSS
2002
IEEE
113views Biometrics» more  HICSS 2002»
15 years 9 months ago
Designing and Examining PC to Palm Collaboration
One trend in day-to-day computing involves moving seamlessly from large powerful workstations to small handheld devices. A second trend is continuous collaboration with colleagues...
Ivan Marsic, Allan Meng Krebs, Bogdan Dorohonceanu...
162
Voted
SAC
2009
ACM
15 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
FOCS
2000
IEEE
15 years 8 months ago
Extracting Randomness via Repeated Condensing
Extractors (defined by Nisan and Zuckerman) are procedures that use a small number of truly random bits (called the seed) to extract many (almost) truly random bits from arbitrar...
Omer Reingold, Ronen Shaltiel, Avi Wigderson
SIGUCCS
2000
ACM
15 years 8 months ago
Knowledgebase Integration with a 24-hour Help Desk
The University of Pittsburgh's Computing Services and Systems Development organization is focused on the needs of the faculty and student population, totaling nearly 40,000 u...
Jay Graham, Brian K. Hart
SMA
1999
ACM
106views Solid Modeling» more  SMA 1999»
15 years 8 months ago
Resolving non-uniqueness in design feature histories
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...
Vincent A. Cicirello, William C. Regli