Sciweavers

233 search results - page 18 / 47
» Using Vision for Animating Virtual Humans
Sort
View
CG
2006
Springer
14 years 9 months ago
Facial animation based on context-dependent visemes
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
José Mario De Martino, Léo Pini Maga...
CVRMED
1997
Springer
15 years 1 months ago
Physically-based model for simulating the human trunk respiration movements
Abstract. We have developped a physically-based model where an object is represented by a set of mass points on its contour. Each object may be defined locally and physically usin...
Emmanuel Promayon, Pierre Baconnier, Claude Puech
CVPR
2012
IEEE
13 years 1 days ago
Semantic segmentation using regions and parts
We address the problem of segmenting and recognizing objects in real world images, focusing on challenging articulated categories such as humans and other animals. For this purpos...
Pablo Arbelaez, Bharath Hariharan, Chunhui Gu, Sau...
LREC
2010
146views Education» more  LREC 2010»
14 years 11 months ago
Annotation of Human Gesture using 3D Skeleton Controls
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
Quan Nguyen, Michael Kipp
ACMACE
2005
ACM
15 years 3 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...