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» Using Vision for Animating Virtual Humans
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AGI
2011
14 years 1 months ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...
ICALT
2008
IEEE
15 years 4 months ago
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting
The Virtual Conductor is an artificial conducting system that uses real-time audio analysis of music played by musicians and uses this analysis to animate a virtual human that act...
Anton Nijholt, Dennis Reidsma, Rob Ebbers, Mark te...
AFRIGRAPH
2001
ACM
15 years 1 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
ICRA
2007
IEEE
160views Robotics» more  ICRA 2007»
15 years 3 months ago
Virtual Fixture Control for Compliant Human-Machine Interfaces
— In human-machine collaborative systems, robot joint compliance and human-input dynamics lead to involuntary tool motion into undesired regions. To correct this, a set of method...
Panadda Marayong, Hye Sun Na, Allison M. Okamura
COST
2008
Springer
157views Multimedia» more  COST 2008»
14 years 11 months ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...