We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
Abstract— In human-robot communication it is often important to relate robot sensor readings to concepts used by humans. We suggest to use a virtual sensor (one or several physic...
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...