Sciweavers

233 search results - page 21 / 47
» Using Vision for Animating Virtual Humans
Sort
View
97
Voted
HUMO
2007
Springer
15 years 3 months ago
Semi-Latent Dirichlet Allocation: A Hierarchical Model for Human Action Recognition
We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
Yang Wang 0003, Payam Sabzmeydani, Greg Mori
RAS
2007
132views more  RAS 2007»
14 years 9 months ago
Virtual sensors for human concepts - Building detection by an outdoor mobile robot
Abstract— In human-robot communication it is often important to relate robot sensor readings to concepts used by humans. We suggest to use a virtual sensor (one or several physic...
Martin Persson, Tom Duckett, Achim J. Lilienthal
FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CHI
2011
ACM
14 years 1 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
ISWC
1997
IEEE
15 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...