Sciweavers

233 search results - page 23 / 47
» Using Vision for Animating Virtual Humans
Sort
View
CVPR
2007
IEEE
15 years 11 months ago
Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
74
Voted
ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
15 years 2 months ago
A Human-Robot Interface Using an Interactive Hand Pointer that Projects a Mark in the Real Work Space
A human-robot interface system is under development that takes into account the exibility of the DigitalDesk approach. The prototype consists of a projector subsystem for informa...
Shin Sato, Shigeyuki Sakane
SIGGRAPH
1999
ACM
15 years 1 months ago
Voice Puppetry
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
Matthew Brand
109
Voted
ISER
1997
Springer
202views Robotics» more  ISER 1997»
15 years 1 months ago
Interactive Visual and Force Rendering of Human-Knee Dynamics
The kinematics and force/displacement relationships of elements of biological joints are notoriously difficult to understand. In particular, the human knee has bearing surfaces o...
Randy E. Ellis, P. Zion, C. Y. Tso
PRICAI
2010
Springer
14 years 8 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang