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» Using Vision for Animating Virtual Humans
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WACV
2002
IEEE
15 years 2 months ago
Face Model Adaptation using Robust Matching and Active Appearance Models
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using deformable 3D models. For each frame, the proposed adaptation is sp...
Fadi Dornaika, Jörgen Ahlberg
ICPR
2008
IEEE
15 years 10 months ago
Detection of anatomical landmarks in human colon from computed tomographic colonography images
Colon cancer is the second leading cause of cancer-related deaths per year in industrial nations. Virtual colonoscopy is a new, less invasive alternative to the usually practiced ...
Ananda S. Chowdhury, Jianhua Yao, Marius George Li...
AIIDE
2006
14 years 11 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...
GRAPHITE
2005
ACM
15 years 3 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
BMVC
2001
15 years 20 hour ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth