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» Using Vision for Animating Virtual Humans
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HAPTICS
2007
IEEE
15 years 4 months ago
A Behavioral Adaptation Approach to Identifying Visual Dependence of Haptic Perception
Both haptic and visual senses play a role in how we explore our environment. Previous studies have shown that vision plays a very strong role in perception of object stiffness, ye...
James S. Sulzer, Arsalan Salamat, Vikram S. Chib, ...
ACMACE
2009
ACM
15 years 4 months ago
Camera-based interactions for augmented reality
We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
Tatu Harviainen, Otto Korkalo, Charles Woodward
ISVC
2005
Springer
15 years 3 months ago
Rendering Optimizations Guided by Head-Pose Estimates and Their Uncertainty
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
Javier E. Martínez, Ali Erol, George Bebis,...
ICMENS
2003
IEEE
153views Hardware» more  ICMENS 2003»
15 years 2 months ago
Biologically Inspired Intelligent Robots Using Artificial Muscles
Humans throughout history have always sought to mimic the appearance, mobility, functionality, intelligent operation, and thinking process of biological creatures. This field of b...
Yoseph Bar-Cohen
ATAL
2003
Springer
15 years 2 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...