Sciweavers

233 search results - page 43 / 47
» Using Vision for Animating Virtual Humans
Sort
View
CHI
2005
ACM
15 years 10 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
HAPTICS
2006
IEEE
15 years 3 months ago
Evaluating the Role of Force Feedback for Biomanipulation Tasks
Conventional cell manipulation techniques do not have the ability to provide force feedback to an operator. Poor control of cell injection force is one of the primary reasons for l...
Anand Pillarisetti, Maxim Pekarev, Ari D. Brooks, ...
VRST
2003
ACM
15 years 2 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
VRST
2010
ACM
14 years 7 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
HAPTICS
2005
IEEE
15 years 3 months ago
Multi-Modal Perceptualization of Volumetric Data and Its Application to Molecular Docking
In this paper, we present a multi-modal data perceptualization system used to analyze the benefits of augmenting a volume docking problem with other perceptual cues, particularly...
Ross Maciejewski, Seungmoon Choi, David S. Ebert, ...