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127
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VRST
2003
ACM
15 years 8 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
WMTE
2002
IEEE
15 years 7 months ago
Pattern-Based Annotations on E-Books: From Personal to Shared Didactic Content
Our research aims at defining models and software tools in order to provide learners with a training memory. This memory is a computer-based space where a learner can organize and...
Cyrille Desmoulins, Dominique Mille
118
Voted
ICRA
1999
IEEE
142views Robotics» more  ICRA 1999»
15 years 7 months ago
Development of BEST Nano-robot Soccer Team
In this paper, we describe the development of our BEST nano-robot soccer team composed of 5 robots, a vision system, and communication modules. Each nano-robot is designed with an...
Sung Ho Kim, JongSuk Choi, Byung Kook Kim
DICTA
2003
15 years 4 months ago
A Virtual Environment to Simulate the Experience of Psychosis
Abstract. Psychosis is a mental disorder that affects 1–2% of the population at some point in their lives. One of the main causes of psychosis is the mental illness schizophreni...
Jasmine Banks, Jennifer Tichon, Geoffery Ericksson...
150
Voted
DGO
2011
277views Education» more  DGO 2011»
14 years 2 months ago
Application of the MINOE regulatory analysis framework: case studies
In this paper, we describe a tool to help holistically understand, research and analyze the relationship between an ecosystem model and the relevant laws. Specifically, a software...
Julia A. Ekstrom, Gloria T. Lau, Kincho H. Law, Ma...