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AIIDE
2008
14 years 12 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
89
Voted
STORYTELLING
2005
Springer
15 years 3 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
DAC
2001
ACM
15 years 10 months ago
Circuit-based Boolean Reasoning
Many tasks in CAD, such as equivalence checking, property checking, logic synthesis, and false paths analysis require efficient Boolean reasoning for problems derived from circuit...
Andreas Kuehlmann, Malay K. Ganai, Viresh Paruthi
TPHOL
2000
IEEE
15 years 2 months ago
Fast Tactic-Based Theorem Proving
Theorem provers for higher-order logics often use tactics to implement automated proof search. Tactics use a general-purpose metalanguage to implement both general-purpose reasonin...
Jason Hickey, Aleksey Nogin
CHI
2008
ACM
15 years 10 months ago
AutoCardSorter: designing the information architecture of a web site using latent semantic analysis
In this paper, we describe an innovative tool that supports the design and evaluation of the information architecture of a Web site. The tool uses Latent Semantic Analysis and hie...
Christos Katsanos, Nikolaos K. Tselios, Nikolaos M...