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CW
2004
IEEE
15 years 7 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
172
Voted
ICDE
2011
IEEE
194views Database» more  ICDE 2011»
14 years 7 months ago
Representative skylines using threshold-based preference distributions
— The study of skylines and their variants has received considerable attention in recent years. Skylines are essentially sets of most interesting (undominated) tuples in a databa...
Atish Das Sarma, Ashwin Lall, Danupon Nanongkai, R...
IDA
2005
Springer
15 years 9 months ago
Condensed Nearest Neighbor Data Domain Description
—A simple yet effective unsupervised classification rule to discriminate between normal and abnormal data is based on accepting test objects whose nearest neighbors’ distances ...
Fabrizio Angiulli
SIGGRAPH
2003
ACM
15 years 9 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
129
Voted
TSP
2010
14 years 10 months ago
MIMO cognitive radio: a game theoretical approach
Abstract--The concept of cognitive radio (CR) has recently received great attention from the research community as a promising paradigm to achieve efficient use of the frequency re...
Gesualdo Scutari, Daniel Pérez Palomar