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» Using an Object Reference Approach to Distributed Updates
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AC
2003
Springer
15 years 7 months ago
InterPlay: Horizontal Scale-up and Transition to Design in Scenario-Based Programming
Abstract. We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the ...
Dan Barak, David Harel, Rami Marelly
ECCV
2002
Springer
16 years 4 months ago
Automatic Detection and Tracking of Human Motion with a View-Based Representation
Abstract. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automa...
Ronan Fablet, Michael J. Black
CGO
2006
IEEE
15 years 6 months ago
Dynamic Class Hierarchy Mutation
Class hierarchies in object-oriented programs are used to capture various attributes of the underlying objects they represent, allowing programmers to encapsulate common attribute...
Lixin Su, Mikko H. Lipasti
138
Voted
JMM2
2006
146views more  JMM2 2006»
15 years 2 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
ICDCS
1997
IEEE
15 years 6 months ago
Predictable Network Computing
Clusters of networked, off-the-shelf workstations are currently used for computationintensive, parallel applications. However, it is hardly possible to predict the timing behaviou...
Andreas Polze, Gerhard Fohler, Matthias Werner