Abstract. We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the ...
Abstract. This paper proposes a solution for the automatic detection and tracking of human motion in image sequences. Due to the complexity of the human body and its motion, automa...
Class hierarchies in object-oriented programs are used to capture various attributes of the underlying objects they represent, allowing programmers to encapsulate common attribute...
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
Clusters of networked, off-the-shelf workstations are currently used for computationintensive, parallel applications. However, it is hardly possible to predict the timing behaviou...