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» Using an Object Reference Approach to Distributed Updates
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CW
2005
IEEE
15 years 6 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
JSAC
2006
106views more  JSAC 2006»
15 years 4 months ago
Mathematical Decomposition Techniques for Distributed Cross-Layer Optimization of Data Networks
Abstract--Network performance can be increased if the traditionally separated network layers are jointly optimized. Recently, network utility maximization has emerged as a powerful...
Björn Johansson, Pablo Soldati, Mikael Johans...
ICCV
2007
IEEE
15 years 10 months ago
Non-Rigid Object Alignment with a Mismatch Template Based on Exhaustive Local Search
Non-rigid object alignment is especially challenging when only a single appearance template is available and target and template images fail to match. Two sources of discrepancy b...
Yang Wang, Simon Lucey, Jeffrey F. Cohn
CVPR
2007
IEEE
16 years 6 months ago
Learning Features for Tracking
We treat tracking as a matching problem of detected keypoints between successive frames. The novelty of this paper is to learn classifier-based keypoint descriptions allowing to i...
Michael Grabner, Helmut Grabner, Horst Bischof
NLPRS
2001
Springer
15 years 8 months ago
A Bayesian Approach to Semi-Supervised Learning
Recent research in automated learning has focused on algorithms that learn from a combination of tagged and untagged data. Such algorithms can be referred to as semi-supervised in...
Rebecca F. Bruce