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ACMACE
2005
ACM
15 years 4 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
RTS
2006
176views more  RTS 2006»
15 years 2 months ago
Verifying distributed real-time properties of embedded systems via graph transformations and model checking
Component middleware provides dependable and efficient platforms that support key functional, and quality of service (QoS) needs of distributed real-time embedded (DRE) systems. C...
Gabor Madl, Sherif Abdelwahed, Douglas C. Schmidt
VDA
2010
200views Visualization» more  VDA 2010»
15 years 4 months ago
Operator-centric design patterns for information visualization software
Design patterns have proven to be a useful means to make the process of designing, developing, and reusing software systems more efficient. In the area of information visualizatio...
Zaixian Xie, Zhenyu Guo, Matthew O. Ward, Elke A. ...
POPL
2003
ACM
16 years 2 months ago
Selective memoization
We present a framework for applying memoization selectively. The framework provides programmer control over equality, space usage, and identification of precise dependences so tha...
Umut A. Acar, Guy E. Blelloch, Robert Harper
SOFSEM
2007
Springer
15 years 8 months ago
Personalized Presentation in Web-Based Information Systems
Abstract. Large information spaces and complex functionality of contemporary systems together with the advent of the Semantic Web are big challenges for the design of simple yet po...
Michal Tvarozek, Michal Barla, Mária Bielik...