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» Using computer games for hybrid systems controller synthesis
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AAAI
1990
15 years 1 months ago
Anytime Synthetic Projection: Maximizing the Probability of Goal Satisfaction
This paper presents a projection algorithm for incremental control rule synthesis. The algorithm synthesizes an initial set of goal-achieving control rules using a combination of ...
Mark Drummond, John L. Bresina
DAC
2001
ACM
16 years 24 days ago
Transformations for the Synthesis and Optimization of Asynchronous Distributed Control
Asynchronous design has been the focus of renewed interest. However, a key bottleneck is the lack of high-quality CAD tools for the synthesis of large-scale systems which also all...
Michael Theobald, Steven M. Nowick
ICCAD
1994
IEEE
127views Hardware» more  ICCAD 1994»
15 years 4 months ago
Synthesis of concurrent system interface modules with automatic protocol conversion generation
-- We describe a new high-level compiler called Integral fordesigning system interface modules. The inputis a high-levelconcurrent algorithmic specification that can model complex ...
Bill Lin, Steven Vercauteren
GI
2004
Springer
15 years 5 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
TROB
2002
127views more  TROB 2002»
14 years 11 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...