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UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VL
1999
IEEE
103views Visual Languages» more  VL 1999»
15 years 1 months ago
ZASH: A Browsing System for Multi-Dimensional Data
This paper described a browsing system for movie database. The system, named ZASH, was designed and developed to explore the following features: (1) the use of multiple 2D planes ...
Emiko Orimo, Hideki Koike
77
Voted
IS4TH
2003
Springer
15 years 2 months ago
Modelling of Facial Soft Tissue Growth for Maxillofacial Surgery Planning Environments
When maxillofacial surgery is proposed as a treatment for a patient, the type of osteotomy and its influence on the facial contour is of major interest. To design the optimal surg...
Patrick Vandewalle, Filip Schutyser, Johan Van Cle...
CVPR
2006
IEEE
15 years 11 months ago
Reconstructing Occluded Surfaces Using Synthetic Apertures: Stereo, Focus and Robust Measures
Most algorithms for 3D reconstruction from images use cost functions based on SSD, which assume that the surfaces being reconstructed are visible to all cameras. This makes it dif...
Vaibhav Vaish, Marc Levoy, Richard Szeliski, C. La...
MICCAI
2005
Springer
15 years 2 months ago
Consistent Estimation of Cardiac Motions by 4D Image Registration
A 4D image registration method is proposed for consistent estimation of cardiac motion from MR image sequences. Under this 4D registration framework, all 3D cardiac images taken at...
Dinggang Shen, Hari Sundar, Zhong Xue, Yong Fan, H...