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VRML
2004
ACM
15 years 10 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
3DIM
2003
IEEE
15 years 10 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ACSAC
2003
IEEE
15 years 10 months ago
Behavioral Authentication of Server Flows
Understanding the nature of the information flowing into and out of a system or network is fundamental to determining if there is adherence to a usage policy. Traditional methods...
James P. Early, Carla E. Brodley, Catherine Rosenb...
ISIPTA
2003
IEEE
111views Mathematics» more  ISIPTA 2003»
15 years 10 months ago
Convex Imprecise Previsions: Basic Issues and Applications
In this paper we study two classes of imprecise previsions, which we termed convex and centered convex previsions, in the framework of Walley’s theory of imprecise previsions. W...
Renato Pelessoni, Paolo Vicig
AFRIGRAPH
2003
ACM
15 years 10 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
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