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» Using games to investigate movement for graph comprehension
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ICPR
2006
IEEE
15 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
91
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HT
2010
ACM
14 years 11 months ago
Analysis of graphs for digital preservation suitability
We investigate the use of autonomically created small-world graphs as a framework for the long term storage of digital objects on the Web in a potentially hostile environment. We ...
Charles L. Cartledge, Michael L. Nelson
79
Voted
TCIAIG
2010
14 years 4 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ICCS
2003
Springer
15 years 2 months ago
Representing Time and Modality in Narratives with Conceptual Graphs
In this paper we investigate principles of the representation of time and modality in terms of conceptual graphs. Based on the works of A. N. Prior, and C. S. Peirce, we suggest a ...
Henrik Schärfe, Peter Øhrstrøm
BSN
2009
IEEE
127views Sensor Networks» more  BSN 2009»
15 years 4 months ago
Therapeutic Exergaming
Exercise therapy is prescribed by physiotherapists and rehabilitation practitioners as part of the treatment programme for many movement impairment disorders. Poor adherence and in...
Brendan O'Huiginn, Barry Smyth, Garrett Coughlan, ...