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» Using games to investigate movement for graph comprehension
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TMI
2008
138views more  TMI 2008»
14 years 9 months ago
Accurate Event-Driven Motion Compensation in High-Resolution PET Incorporating Scattered and Random Events
With continuing improvements in spatial resolution of positron emission tomography (PET) scanners, small patient movements during PET imaging become a significant source of resolut...
Arman Rahmim, Katie Dinelle, Ju-Chieh Cheng, Mikha...
DIGRA
2005
Springer
15 years 3 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
GLOBECOM
2008
IEEE
15 years 4 months ago
Network Formation Games for Distributed Uplink Tree Construction in IEEE 802.16J Networks
— This paper investigates the problem of the formation of an uplink tree structure among the IEEE 802.16j network’s relay stations (RSs) and their serving base station (MR-BS)....
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
83
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ILP
2003
Springer
15 years 2 months ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon
EDBT
2011
ACM
225views Database» more  EDBT 2011»
14 years 1 months ago
SeMiTri: a framework for semantic annotation of heterogeneous trajectories
GPS devices allow recording the movement track of the moving object they are attached to. This data typically consists of a stream of spatio-temporal (x,y,t) points. For applicati...
Zhixian Yan, Dipanjan Chakraborty, Christine Paren...