Sciweavers

2007 search results - page 109 / 402
» Using general-purpose programming languages for FPGA design
Sort
View
PEPM
2009
ACM
15 years 2 months ago
Translation and optimization for a core calculus with exceptions
A requirement of any source language is to be rich in features and concise to use by the programmers. As a drawback, it is often too complex to analyse, causing research studies t...
Cristina David, Cristian Gherghina, Wei-Ngan Chin
JAVA
1999
Springer
15 years 2 months ago
Design, Implementation, and Evaluation of Optimizations in a Just-in-Time Compiler
The Java language incurs a runtime overhead for exception checks and object accesses without an interior pointer in order to ensure safety. It also requires type inclusion test, d...
Kazuaki Ishizaki, Motohiro Kawahito, Toshiaki Yasu...
IAT
2010
IEEE
14 years 8 months ago
Modular JADE Agents Design and Implementation Using ASEME
ASEME is an emerging Agent Oriented Software Engineering (AOSE) methodology. The Model-Driven Engineering (MDE) paradigm encourages software modelers to automate the transition of...
Nikolaos I. Spanoudakis, Pavlos Moraitis
COOPIS
2002
IEEE
15 years 2 months ago
The Design and Performance of the jRate Real-Time Java Implementation
Over 90 percent of all microprocessors are now used for realtime and embedded applications. Since the behavior of these applications is often constrained by the physical world, it...
Angelo Corsaro, Douglas C. Schmidt
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall