We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
A common problem in visualising some networks is the presence of localised high density areas in an otherwise sparse graph. Applying common graph drawing algorithms on such networ...
We deal with the problem of maintaining a dynamic graph so that queries of the form “is there an edge between u and v?” are processed fast. We consider graphs of bounded arbor...
Let G = (V, E) be a graph. Let c : V → N be a vertex-coloring of the vertices of G. For any vertex u, we denote by N[u] its closed neighborhood (u and its adjacent vertices), an...
The problem of scheduling a weighted directed acyclic graph (DAG) to a set of homogeneous processors to minimize the completion time has been extensively studied. The NPcompletene...