Sciweavers

360 search results - page 13 / 72
» Using interaction networks for visualisation of message pass...
Sort
View
100
Voted
PADS
2005
ACM
15 years 6 months ago
Performance Benchmark of a Parallel and Distributed Network Simulator
Simulation of large-scale networks requires enormous amounts of memory and processing time. One way of speeding up these simulations is to distribute the model over a number of co...
Samson Lee, John Leaney, Tim O'Neill, Mark Hunter
127
Voted
JCIT
2010
126views more  JCIT 2010»
14 years 7 months ago
Development of Low Cost Message Delivery Path for Mobile Agent Communication
The location management ability of a mobile agent system which enables a mobile agent to interact with others accurately by message passing beyond doubts stands important for the ...
Tzong I Wang, Ting-Yuan Yeh
ACRI
2000
Springer
15 years 4 months ago
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
This paper describes the first impressions of the development of a multi-agent system that can be used for visualising simulated pedestrian activity and behaviour to support the a...
J. Dijkstra, Harry J. P. Timmermans, J. Jessurun
PPOPP
1995
ACM
15 years 3 months ago
Optimistic Active Messages: A Mechanism for Scheduling Communication with Computation
Low-overhead message passing is critical to the performance of many applications. Active Messages[27] reduce the software overhead for message handling: messages are run as handle...
Deborah A. Wallach, Wilson C. Hsieh, Kirk L. Johns...
PADS
1998
ACM
15 years 4 months ago
Optimizing Communication in Time-Warp Simulators
In message passing environments, the message send time is dominated by overheads that are relatively independent of the message size. Therefore, fine-grained applications (such a...
Malolan Chetlur, Nael B. Abu-Ghazaleh, Radharamana...