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» Using particles to sample and control implicit surfaces
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GRAPHICSINTERFACE
2001
15 years 1 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
91
Voted
ECCV
2004
Springer
16 years 1 months ago
Iso-disparity Surfaces for General Stereo Configurations
Abstract. This paper discusses the iso-disparity surfaces for general stereo configurations. These are the surfaces that are observed at the same resolution along the epipolar line...
Marc Pollefeys, Sudipta N. Sinha
SIGGRAPH
1999
ACM
15 years 4 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
117
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DAGSTUHL
2011
13 years 11 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
CVPR
2008
IEEE
16 years 1 months ago
Efficient mean shift belief propagation for vision tracking
A mechanism for efficient mean-shift belief propagation (MSBP) is introduced. The novelty of our work is to use mean-shift to perform nonparametric mode-seeking on belief surfaces...
Minwoo Park, Yanxi Liu, Robert T. Collins