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» Using particles to sample and control implicit surfaces
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DAGSTUHL
2010
15 years 1 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
ICCSA
2005
Springer
15 years 5 months ago
Quasi-interpolants Based Multilevel B-Spline Surface Reconstruction from Scattered Data
Abstract. This paper presents a new fast and local method of 3D surface reconstruction for scattered data. The algorithm makes use of quasiinterpolants to compute the control point...
Byung-Gook Lee, Joon-Jae Lee, Ki-Ryoung Kwon
CGF
2010
157views more  CGF 2010»
14 years 9 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
CGF
2005
149views more  CGF 2005»
14 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
IMR
2003
Springer
15 years 4 months ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein