We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Abstract. This paper presents a new fast and local method of 3D surface reconstruction for scattered data. The algorithm makes use of quasiinterpolants to compute the control point...
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...