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» Using particles to sample and control implicit surfaces
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SIGGRAPH
1995
ACM
15 years 1 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
CGF
2005
126views more  CGF 2005»
14 years 9 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
TVCG
2008
99views more  TVCG 2008»
14 years 9 months ago
Mesh Composition on Models with Arbitrary Boundary Topology
This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them in...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang, Kin...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
108
Voted
AMS
2007
Springer
294views Robotics» more  AMS 2007»
15 years 3 months ago
Active Monte Carlo Localization in Outdoor Terrains Using Multi-level Surface Maps
Abstract. In this paper we consider the problem of active mobile robot localization with range sensors in outdoor environments. In contrast to passive approaches our approach activ...
Rainer Kümmerle, Patrick Pfaff, Rudolph Trieb...