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QEST
2006
IEEE
15 years 11 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
SI3D
2006
ACM
15 years 11 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
POLICY
2005
Springer
15 years 10 months ago
Policy Conflict Analysis for Quality of Service Management
Policy-based management provides the ability to (re-)configure differentiated services networks so that desired Quality of Service (QoS) goals are achieved. Relevant configuration...
Marinos Charalambides, Paris Flegkas, George Pavlo...
SEUS
2009
IEEE
15 years 12 months ago
Towards Time-Predictable Data Caches for Chip-Multiprocessors
Future embedded systems are expected to use chip-multiprocessors to provide the execution power for increasingly demanding applications. Multiprocessors increase the pressure on th...
Martin Schoeberl, Wolfgang Puffitsch, Benedikt Hub...
DCC
2007
IEEE
16 years 4 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...