This paper highlights the problem of digital identity, or cross-set unique identifying tokens, inherent in the application of social software in business processes. As social softw...
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
Teaching is inherently a social interaction between teacher and student. Despite this knowledge, many educational tools, such as vocabulary training programs, still model the inte...
Martin Saerbeck, Tom Schut, Christoph Bartneck, Ma...
Most software development errors are caused by incorrect or ambiguous requirement specifications gathered during the requirement elicitation and analysis phase. For the past decad...
To better understand insurgent activities and asymmetric warfare, a social adaptive model for modeling multiple insurgent groups attacking multiple military and civilian targets i...