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137
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JVCA
2008
72views more  JVCA 2008»
15 years 3 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
IJCM
2002
68views more  IJCM 2002»
15 years 3 months ago
Computing an Optimal Hatching Direction in Layered Manufacturing
In Layered Manufacturing (LM), a prototype of a virtual polyhedral object is built by slicing the object into polygonal layers, and then building the layers one after another. In ...
Jörg Schwerdt, Michiel H. M. Smid, Man Chung ...
140
Voted
TOG
2012
245views Communications» more  TOG 2012»
13 years 6 months ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa
126
Voted
WACV
2007
IEEE
15 years 9 months ago
Object Categorization Robust to Surface Markings using Entropy-guided Codebook
Visual categorization is fundamentally important for autonomous mobile robots to get intelligence such as novel object acquisition and topological place recognition. The main difï...
Sungho Kim, In-So Kweon
143
Voted
MCS
2005
Springer
15 years 9 months ago
Between Two Extremes: Examining Decompositions of the Ensemble Objective Function
We study how the error of an ensemble regression estimator can be decomposed into two components: one accounting for the individual errors and the other accounting for the correlat...
Gavin Brown, Jeremy L. Wyatt, Ping Sun