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» Using the WinWin Spiral Model: A Case Study
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155
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DSRT
2003
IEEE
15 years 10 months ago
Peer-to-Peer Suitability for Collaborative Multiplayer Games
Peer-to-peer communication is emerging as one of the most potentially disruptive technologies in the networking sector. If the interest in such technologies as Napster, Morpheus a...
Abdulmotaleb El-Saddik, Andre Dufour
117
Voted
PADS
2003
ACM
15 years 10 months ago
Scalable RTI-Based Parallel Simulation of Networks
Federated simulation interfaces such as the High Level Architecture (HLA) were designed for interoperability, and as such are not traditionally associated with highperformance com...
Kalyan S. Perumalla, Alfred Park, Richard M. Fujim...
IFIP
1998
Springer
15 years 9 months ago
Mobile agent technology in support of sales order processing in the virtual enterprise
The flexible integration of a range of disparate IT applications is a key requirement for today's global enterprises. The virtual enterprise, formed by a collection of collab...
Todd Papaioannou, John Edwards
HT
1996
ACM
15 years 9 months ago
The Flag Taxonomy of Open Hypermedia Systems
This paper presents a taxonomy for open hypermedia systems. The purpose of the Flag1 taxonomy is manifold: 1 to provide a framework to classify and concisely describe individual s...
Kasper Østerbye, Uffe Kock Wiil
ICCAD
2007
IEEE
165views Hardware» more  ICCAD 2007»
15 years 9 months ago
Automated refinement checking of concurrent systems
Stepwise refinement is at the core of many approaches to synthesis and optimization of hardware and software systems. For instance, it can be used to build a synthesis approach for...
Sudipta Kundu, Sorin Lerner, Rajesh Gupta