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GLVLSI
2006
IEEE
124views VLSI» more  GLVLSI 2006»
15 years 4 months ago
Dominator-based partitioning for delay optimization
Most of the logic synthesis algorithms are not scalable for large networks and, for this reason, partitioning is often applied. However traditional mincut-based partitioning techn...
David Bañeres, Jordi Cortadella, Michael Ki...
SIGGRAPH
2000
ACM
15 years 2 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
AMAI
2004
Springer
14 years 9 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
ICIP
1999
IEEE
15 years 11 months ago
A Framework for Measuring Video Similarity and Its Application to Video Query by Example
The usefulness of a video database relies on whether the video of interest can be easily located. To allow exploring, browsing, and retrieving videos according to their visual con...
Yap-Peng Tan, Sanjeev R. Kulkarni, Peter J. Ramadg...
ICCV
2007
IEEE
15 years 12 months ago
Toward Reconstructing Surfaces With Arbitrary Isotropic Reflectance : A Stratified Photometric Stereo Approach
We consider the problem of reconstructing the shape of a surface with an arbitrary, spatially varying isotropic bidirectional reflectance distribution function (BRDF), and introdu...
Neil G. Alldrin, David J. Kriegman