Most of the logic synthesis algorithms are not scalable for large networks and, for this reason, partitioning is often applied. However traditional mincut-based partitioning techn...
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
The usefulness of a video database relies on whether the video of interest can be easily located. To allow exploring, browsing, and retrieving videos according to their visual con...
Yap-Peng Tan, Sanjeev R. Kulkarni, Peter J. Ramadg...
We consider the problem of reconstructing the shape of a surface with an arbitrary, spatially varying isotropic bidirectional reflectance distribution function (BRDF), and introdu...