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» Using ubiquitous computing in interactive mobile marketing
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SG
2009
Springer
15 years 8 months ago
Interactive Context-Aware Visualization for Mobile Devices
Abstract. Utilizing context information—e.g. location, user aspects, or hardware capabilities—enables the presented generic framework to automatically control the selection and...
Mike Eissele, Daniel Weiskopf, Thomas Ertl
PERVASIVE
2009
Springer
15 years 8 months ago
Mobile Device Interaction with Force Sensing
Abstract. We propose a new type of input for mobile devices by sensing forces applied by users to device casings. Deformation of the devices is not necessary for such “force gest...
James Scott, Lorna M. Brown, Mike Molloy
PERCOM
2010
ACM
14 years 12 months ago
Towards the adaptive integration of multiple context reasoners in pervasive computing environments
Abstract—The pervasive computing vision consists in realizing ubiquitous technologies to support the execution of people’s everyday tasks by proactively providing appropriate i...
Daniele Riboni, Linda Pareschi, Claudio Bettini
HUC
2011
Springer
14 years 1 months ago
The social fMRI: measuring, understanding, and designing social mechanisms in the real world
A key challenge of data-driven social science is the gathering of high quality multi-dimensional datasets. A second challenge relates to design and execution of structured experim...
Nadav Aharony, Wei Pan, Cory Ip, Inas Khayal, Alex...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 7 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg