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» Using ubiquitous computing in interactive mobile marketing
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CHI
2007
ACM
16 years 4 months ago
The LiLiPUT prototype: a wearable lab environment for user tests of mobile telecommunication applications
User trials for future mobile telecommunication applications inherently pose several particular challenges which are difficult to meet in a traditional lab environment. In this pa...
Antitza Dantcheva, Lynne Baillie, Peter Fröhl...
HUC
2007
Springer
15 years 10 months ago
Users and Batteries: Interactions and Adaptive Energy Management in Mobile Systems
Abstract. Battery lifetime has become one of the top usability concerns of mobile systems. While many endeavors have been devoted to improving battery lifetime, they have fallen sh...
Nilanjan Banerjee, Ahmad Rahmati, Mark D. Corner, ...
ASSETS
2006
ACM
15 years 7 months ago
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation...
Julie A. Kientz, Shwetak N. Patel, Arwa Z. Tyebkha...
MHCI
2005
Springer
15 years 9 months ago
Design requirements for mobile TV
— In this paper we examine the interaction and delivery requirements for Mobile TV. By comparing the features of traditional TV with current Mobile TV services we outline the de...
Hendrik Knoche, John D. McCarthy
CHI
2003
ACM
16 years 4 months ago
Amigo - wireless image based instant messaging for handheld computers
We introduce Amigo ? an Instant Messaging (IM) client for handheld computers. Amigo allows free-form images as well as handwriting to be sent between people, taking advantage of t...
Elisabeth Windt, Helena Fabersjö, Johan Sanne...