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» Using ubiquitous computing in interactive mobile marketing
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NETGAMES
2006
ACM
15 years 9 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
108
Voted
CHI
2009
ACM
16 years 4 months ago
Reflections of everyday activities in spending data
In this paper we show that financial information can be used to sense many aspects of human activity. This simple technique gives people information about their daily lives, is ea...
Julia Schwarz, Jennifer Mankoff, H. Scott Matthews
CHI
2009
ACM
16 years 4 months ago
DICE: designing conference rooms for usability
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
MOBICOM
2005
ACM
15 years 9 months ago
MoB: a mobile bazaar for wide-area wireless services
We introduce MoB, an infrastructure for collaborative wide-area wireless data services. MoB proposes to change the current model of data services in the following fundamental ways...
Rajiv Chakravorty, Sulabh Agarwal, Suman Banerjee,...
112
Voted
CHI
2007
ACM
16 years 4 months ago
Enabling nutrition-aware cooking in a smart kitchen
We present a smart kitchen that can enhance the traditional meal preparation and cooking process by raising awareness of the nutrition facts in food ingredients that go into a mea...
Pei-yu Chi, Jen-hao Chen, Hao-Hua Chu, Bing-Yu Che...