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EDUTAINMENT
2006
Springer
15 years 8 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
CHI
2007
ACM
16 years 5 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
1997
ACM
15 years 9 months ago
Effective View Navigation
Searching for an item in a long ordered list is a frequent task when using any kind of computing device (from desktop PCs to mobile phones). This paper explores three different int...
George W. Furnas
ACMACE
2009
ACM
15 years 11 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
MHCI
2004
Springer
15 years 10 months ago
Watch-Top Text-Entry: Can Phone-Style Predictive Text-Entry Work with Only 5 Buttons?
This paper presents an initial study into the viability of text entry on a watch face using four alphabetic buttons and a central space key. The study includes a technical evaluati...
Mark D. Dunlop