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» Using ubiquitous computing in interactive mobile marketing
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ISWC
2006
IEEE
15 years 7 months ago
VibeFones: Socially Aware Mobile Phones
Today's mobile phones are essentially off-the-shelf, mass-market wearable computers. In this paper, we describe mobile social software that uses location, proximity and tone ...
Anmol Madan, Alex Pentland
ISWC
2002
IEEE
15 years 6 months ago
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...
MHCI
2009
Springer
15 years 8 months ago
Hands on music: physical approach to interaction with digital music
Mobile users listen to large digital music libraries with thousands of songs. Browsing such libraries in mobile contexts is difficult due to constraints of the context and devices...
Janne Bergman, Jarmo Kauko, Jaakko Keränen
SIGMOD
2003
ACM
162views Database» more  SIGMOD 2003»
16 years 1 months ago
DBGlobe: a service-oriented P2P system for global computing
The challenge of peer-to-peer computing goes beyond simple file sharing. In the DBGlobe project, we view the multitude of peers carrying data and services as a superdatabase. Our ...
Evaggelia Pitoura, Serge Abiteboul, Dieter Pfoser,...
ICT
2004
Springer
158views Communications» more  ICT 2004»
15 years 6 months ago
MobiS: A Solution for the Development of Secure Applications for Mobile Devices
With the mobile computing evolution, portable devices have emerged in the market with the possibility of connection to IP networks using wireless technologies. The migration from f...
Windson Viana, José Bringel Filho, Katy C. ...