— Designing and implementing artificial self-organizing systems is a challenging task since they typically behave nonintuitive and no theoretical foundations exist. Predicting a...
— The paper presents a software architecture for Distributed Timed Multitasking - a new model of computation that can be used to engineer open, and the same time, predictable emb...
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
The feature list of modern IDEs is steadily growing and mastering these tools becomes more and more demanding, especially for novice programmers. Despite their remarkable capabili...