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SASO
2007
IEEE
15 years 4 months ago
A Space- and Time-Continuous Model of Self-Organizing Robot Swarms for Design Support
— Designing and implementing artificial self-organizing systems is a challenging task since they typically behave nonintuitive and no theoretical foundations exist. Predicting a...
Heiko Hamann, Heinz Wörn
SIES
2007
IEEE
15 years 4 months ago
A Timed Multitasking Architecture for Distributed Embedded Systems
— The paper presents a software architecture for Distributed Timed Multitasking - a new model of computation that can be used to engineer open, and the same time, predictable emb...
Christo Angelov, Jesper Berthing
WD
2010
14 years 7 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
ACMACE
2008
ACM
14 years 12 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ICSE
2010
IEEE-ACM
14 years 12 months ago
Supporting developers with natural language queries
The feature list of modern IDEs is steadily growing and mastering these tools becomes more and more demanding, especially for novice programmers. Despite their remarkable capabili...
Michael Würsch, Giacomo Ghezzi, Gerald Reif, ...