In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
A wireless system with multiple channels is considered, where each channel has several transmission states. A user learns about the instantaneous state of an available channel by ...
— The increasing heterogeneity, dynamism, and uncertainty of emerging DCE (Distributed Computing Environment) systems imply that an application must be able to detect and adapt t...
A key issue when designing and implementing largescale publish/subscribe systems is how to efficiently propagate subscriptions among the brokers of the system. Brokers require thi...
Subscription pruning has been proven as valuable routing optimization for Boolean subscriptions in publish/subscribe systems. It aims at optimizing subscriptions independently of ...