This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...
A new access method, called M-tree, is proposed to organize and search large data sets from a generic "metric space", i.e. where object proximity is only defined by a di...
In this paper, we study a novel form of continuous nearest neighbor queries in the presence of obstacles, namely continuous obstructed nearest neighbor (CONN) search. It considers...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
Real-time content-based access to live video data requires content analysis applications that are able to process the video data at least as fast as the video data is made availab...
Viktor S. Wold Eide, Frank Eliassen, Ole-Christoff...