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141
Voted
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 7 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
140
Voted
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
15 years 3 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...
126
Voted
CGI
1997
IEEE
15 years 7 months ago
The Visorama System: A Functional Overview of a New Virtual Reality Environment
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
André Matos, Luiz Velho, Jonas Gomes, Andr&...
164
Voted
3PGCIC
2010
15 years 1 months ago
Car Driving Behaviour Observation Using an Immersive Car Driving Simulator
Using a car driving simulator, we can observe drivers' behaviors in dangerous situations safely. We constructed an immersive car driving simulator. We conducted an experiment ...
Yoshisuke Tateyama, Yukihiro Mori, Keiichi Yamamot...
143
Voted
VR
2010
IEEE
144views Virtual Reality» more  VR 2010»
15 years 1 months ago
Evaluating haptic feedback in virtual environments using ISO 9241-9
The ISO 9241 Part 9 standard [2] pointing task is used to evaluate passive haptic feedback in target selection in a virtual environment (VE). Participants performed a tapping task...
Robert J. Teather, Daniel Natapov, Michael Jenkin