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» Validation of Object Oriented Models using Animation
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TOG
2012
165views Communications» more  TOG 2012»
13 years 5 months ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
RAS
2000
116views more  RAS 2000»
15 years 2 months ago
Collision avoidance using a model of the locust LGMD neuron
The lobula giant movement detector (LGMD) system in the locust responds selectively to objects approaching the animal on a collision course. In earlier work we have presented a ne...
Mark Blanchard, F. Claire Rind, Paul F. M. J. Vers...
GRAPHICSINTERFACE
1996
15 years 4 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
ROOM
2000
15 years 4 months ago
An Overview of The Mensurae Language: Specifying Business Processes
We describe a language which can be used to model business processes (both technical and nontechnical). It has a formal semantics, so as to enable formal analysis and prediction o...
T. S. E. Maibaum
SIBGRAPI
2003
IEEE
15 years 8 months ago
A Sketch-Based Collaborative Design System
We present a system for collaborative conceptual design that allows users potentially located in geographically distant areas to cooperate by sketching, exploring and modifying the...
Zhe Fan, Ma Chi, Manuel M. Oliveira