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167
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CGF
2004
158views more  CGF 2004»
15 years 4 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
3DIM
2005
IEEE
15 years 10 months ago
Relighting Acquired Models of Outdoor Scenes
In this paper we introduce a relighting algorithm for diffuse outdoor scenes that enables us to create geometrically correct and illumination consistent models from a series of ra...
Alejandro Troccoli, Peter K. Allen
TRIDENTCOM
2006
IEEE
15 years 11 months ago
Mapping Link SNRs of wireless mesh networks onto an indoor testbed
— As a platform for synergistic theory-experiment exploration in the field of wireless networking, wireless testbeds have been used to facilitate a broad range of research. From...
Jing Lei, Roy D. Yates, Larry J. Greenstein, Hang ...
156
Voted
CGF
2008
124views more  CGF 2008»
15 years 5 months ago
Fast Soft Self-Shadowing on Dynamic Height Fields
We present a new, real-time method for rendering soft shadows from large light sources or lighting environments on dynamic height fields. The method first computes a horizon map f...
John Snyder, Derek Nowrouzezahrai
141
Voted
IJVR
2007
135views more  IJVR 2007»
15 years 4 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín