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142
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CG
2006
Springer
15 years 4 months ago
Constrained diffusion-limited aggregation in 3 dimensions
Diffusion Limited Aggregation (DLA) has usually been studied in 2 dimensions as a model of fractal growth processes such as river networks, plant branching, frost on glass, electr...
Paul D. Bourke
CGF
2006
198views more  CGF 2006»
15 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
142
Voted
IVC
2008
205views more  IVC 2008»
15 years 4 months ago
A unified framework for scene illuminant estimation
Most illuminant estimation algorithms work with the assumption of one specific type of the light source (e.g. point light source or directional light source). This assumption brin...
Wei Zhou, Chandra Kambhamettu
INFORMATICALT
2006
101views more  INFORMATICALT 2006»
15 years 4 months ago
Determination of Stress Strain State Components of Butt Welded Joint with Mild Interlayer Subjected to Elasto-Plastic Tension
Abstract. Determination of stress strain state components of butt welded joint with a mild interlayer at elasto-plastic tension is presented in this paper. Function of normal trans...
Algis Brazenas, Dainius Vaiciulis, Vytautas Kleiza
CVGIP
2007
108views more  CVGIP 2007»
15 years 4 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...