Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Occlusion reasoning is a fundamental problem in computer vision. In this paper, we propose an algorithm to recover the occlusion boundaries and depth ordering of free-standing str...
We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a li...