In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metr...
Justin Jang, William Ribarsky, Christopher D. Shaw...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...