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» Vector Geometry for Computer Graphics
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110
Voted
SIGGRAPH
2010
ACM
15 years 6 months ago
Volume contact constraints at arbitrary resolution
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
155
Voted
SIGGRAPH
1995
ACM
15 years 6 months ago
Polygonization of non-manifold implicit surfaces
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
Jules Bloomenthal, Keith Ferguson
108
Voted
TOG
2008
134views more  TOG 2008»
15 years 2 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
143
Voted
SIGGRAPH
1998
ACM
15 years 6 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
122
Voted
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 3 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau