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» Vector Geometry for Computer Graphics
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173
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GRAPHITE
2007
ACM
15 years 6 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
141
Voted
SIBGRAPI
2008
IEEE
15 years 9 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
135
Voted
CGF
2008
188views more  CGF 2008»
15 years 2 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
120
Voted
COMPGEOM
2008
ACM
15 years 4 months ago
Routing a maximum number of disks through a scene of moving obstacles
This video illustrates an algorithm for computing a maximum number of disjoint paths for unit disks moving among a set of dynamic obstacles in the plane. The problem is motivated ...
Joondong Kim, Joseph S. B. Mitchell, Valentin Poli...
172
Voted
CGF
2011
14 years 6 months ago
Contouring Discrete Indicator Functions
We present a method for calculating the boundary of objects from Discrete Indicator Functions that store 2material volume fractions with a high degree of accuracy. Although Marchi...
Josiah Manson, J. Smith, Scott Schaefer