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PCM
2009
Springer
153views Multimedia» more  PCM 2009»
15 years 9 months ago
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
This paper describes a prototype for an installation which combines stereographic video and real-time 3D computer graphic to demonstrate a novel method of documenting dance and oth...
Volker Kuchelmeister
VMV
2008
197views Visualization» more  VMV 2008»
15 years 4 months ago
1-2-tree: Semantic Modeling and Editing of Trees
In computer graphics, procedural methods and Lsystems are common approaches to model complex botanical trees. In contrast to previous tree modeling systems, we propose linking rul...
Björn Ganster, Reinhard Klein
133
Voted
TOG
2008
137views more  TOG 2008»
15 years 2 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
105
Voted
CGF
2002
127views more  CGF 2002»
15 years 2 months ago
Angle-Analyzer: A Triangle-Quad Mesh Codec
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun
138
Voted
CGF
2011
14 years 6 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt