One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...
We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Mink...
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dim...
A parallel version of the plane sweep algorithm targeted towards the small number of processing cores available on commonly available multi-core systems is presented. Experimental...
This paper discusses non-parametric regression between Riemannian manifolds. This learning problem arises frequently in many application areas ranging from signal processing, comp...